
Fantasy Town Regional Manager
Think you have what it takes to run a bustling adventuring hub? Then this may just be the role for you!
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I wrote the algorithm to procedurally generate the irregular quad grid that all structures are placed on.
I worked on the placement of buildings on the grid, including validity checks, rotation and stitching separate modules of a single building together.
I wrote a novel algorithm which combined the A* and convex hull algorithms to create aesthetic and realistic paths around and between structures.
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I modelled many of the structures in Blender. This involved separating them into ‘cells’ that could be stitched together during runtime to form buildings with varying shapes and sizes that still conformed to an irregular grid.